As you walk around, you can see your player's position in the top-left of the screen. If you are following this tutorial, you will be in a flat world. For this tutorial, we won't be needing to use this. dataValue is an optional argument used to handle variations of the same block. ![]() tileName is the type of block you are looking for.position is the coordinates in the world where the command will look for the specific block. ![]() The /testforblock command looks for a specific block at a specified point in the world.
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